Game developement (Unreal Engine 4)

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Content

Unreal Engine 4 Beginner's Tutorial #8 - Picking Stuff Up (Raycasting)

In this lesson we learn about raycasting, which is the process of sending out an invisible beam ("ray") to check if something is at a certain location or not. We'll implement a very basic version of a pick up and drop system in the process. Here is UE4's official documentation about raycasting/tracing: https://docs.unrealengine.com/en-US/G...HOMEWORKOne simple thing you can try is to have the "placement indicator" we made at the end actually move based on where the player's reticle is located. Using the same code we used to handle identifying which object we want to pick up, can you make this switch?Another thing you can try to exercise your class inheritance skills: Make some more pick-uppable and droppable objects using the PickupItem parent class! Maybe even give the PickupItem parent class a Text component which identifies what object it is-- you should see all the children classes adopt this same editable text component, too :)

Game Design

Game Design

In this lesson we learn about raycasting, which is the process of sending out an invisible beam ("ray") to check if something is at a certain location or not. We'll implement a very basic version of a pick up and drop system in the process. Here is UE4's official documentation about raycasting/tracing: https://docs.unrealengine.com/en-US/G...HOMEWORKOne simple thing you can try is to have the "placement indicator" we made at the end actually move based on where the player's reticle is located. Using the same code we used to handle identifying which object we want to pick up, can you make this switch?Another thing you can try to exercise your class inheritance skills: Make some more pick-uppable and droppable objects using the PickupItem parent class! Maybe even give the PickupItem parent class a Text component which identifies what object it is-- you should see all the children classes adopt this same editable text component, too :)

Course Overview

What’s a Rich Text element?

The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.

Static and dynamic content editing

A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!

How to customize formatting for each rich text

Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.

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