Game developement (Unreal Engine 4)

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Content

Unreal Engine 4 Beginner's Tutorial - #3: Adding Color (Materials & Textures)

In this episode, you'll learn about using materials and textures to make your project come alive with color. As promised, here is UE4's advanced materials series if you'd like to further explore materials and textures-- I hope to do more videos deep diving on the finer details of the material system in the future! https://www.youtube.com/watch?v=lngF4...Ishmael Hoover's ArtStation, where I got the WoW textures I referenced today: https://www.artstation.com/artwork/82Qx6MUSICWild Strawberry and Frolic by Purrple Cat - https://soundcloud.com/purrplecat

Game Design

Game Design

In this episode, you'll learn about using materials and textures to make your project come alive with color. As promised, here is UE4's advanced materials series if you'd like to further explore materials and textures-- I hope to do more videos deep diving on the finer details of the material system in the future! https://www.youtube.com/watch?v=lngF4...Ishmael Hoover's ArtStation, where I got the WoW textures I referenced today: https://www.artstation.com/artwork/82Qx6MUSICWild Strawberry and Frolic by Purrple Cat - https://soundcloud.com/purrplecat

Course Overview

What’s a Rich Text element?

The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.

Static and dynamic content editing

A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!

How to customize formatting for each rich text

Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.

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